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ZOS_Kevin
Community Manager
This is the official discussion thread for, "Discover 2025’s First Major ESO Release with the Update 45 Preview Livestream"
"Get a first look at ESO’s upcoming base-game update and adventures with a new preview livestream."
Edited by ZOS_Kevin on January 14, 2025 9:52PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
#1
Staff Post
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tomofhyrule
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✭✭✭✭D U N G E O N S ! ! !
I'm so excited the get more dungeons. It's been too long since we got the last set.
I'm already trying to speculate on the locations here. The one is definitely Redguard, but for some reason I'm getting a bit of a Hew's Bane feeling from it. Be interesting, since that's one of the few zones without any dungeons yet.
The other could be anything. It's Imperial, obviously, but there's not much else to go on... yet. It reminds me a lot of Sancre Tor from the Main Quest, but the overgrown cave could be almost anywhere really. That banner's interesting though - Red Diamond and a laurel (?) underneath...
#2
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colossalvoids
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✭✭✭✭✭Kind of relieved there's a content I'm primarily playing the game for at the very least. Also glad it's imperial and redguard from the looks of it. Cautious about griffins, not my favourite enemy type to say the least.
Post reveal edit: ESO plus exclusive dungeons aren't something I've been looking to, see you next year I guess.
Edited by colossalvoids on January 10, 2025 5:02AM
#3
3
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fizl101
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✭✭tomofhyrule wrote: »
D U N G E O N S ! ! !
I'm so excited the get more dungeons. It's been too long since we got the last set.
I'm already trying to speculate on the locations here. The one is definitely Redguard, but for some reason I'm getting a bit of a Hew's Bane feeling from it. Be interesting, since that's one of the few zones without any dungeons yet.
The other could be anything. It's Imperial, obviously, but there's not much else to go on... yet. It reminds me a lot of Sancre Tor from the Main Quest, but the overgrown cave could be almost anywhere really. That banner's interesting though - Red Diamond and a laurel (?) underneath...
Could the statue be St Alessia perhaps?
Soupy twist
#4
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LunaFlora
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✭✭✭✭fizl101 wrote: »
tomofhyrule wrote: »
D U N G E O N S ! ! !
I'm so excited the get more dungeons. It's been too long since we got the last set.
I'm already trying to speculate on the locations here. The one is definitely Redguard, but for some reason I'm getting a bit of a Hew's Bane feeling from it. Be interesting, since that's one of the few zones without any dungeons yet.
The other could be anything. It's Imperial, obviously, but there's not much else to go on... yet. It reminds me a lot of Sancre Tor from the Main Quest, but the overgrown cave could be almost anywhere really. That banner's interesting though - Red Diamond and a laurel (?) underneath...
Could the statue be St Alessia perhaps?
the statue is the imperial champion statue we can buy from the Luxury Furnisher.
miaow! i'm Luna ( she/her ).
🌸*throws cherry blossom on you*🌸
"Eagles advance, traveler! And may the Green watch and keep you."
🦬🦌🐰
PlayStation and PC EU.
LunaLolaBlossom on psn.
LunaFloraBlossom on pc.#5
2
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LunaFlora
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✭✭✭✭yay update 45!
very excited to see what this update contains.
Looks like the dungeons are in Cyrodiil and Hammerfell, nice new banner and pretty gryphon.miaow! i'm Luna ( she/her ).
🌸*throws cherry blossom on you*🌸
"Eagles advance, traveler! And may the Green watch and keep you."
🦬🦌🐰
PlayStation and PC EU.
LunaLolaBlossom on psn.
LunaFloraBlossom on pc.#6
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WhiteCoatSyndrome
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✭✭✭✭tomofhyrule wrote: »
The other could be anything. It's Imperial, obviously, but there's not much else to go on... yet. It reminds me a lot of Sancre Tor from the Main Quest, but the overgrown cave could be almost anywhere really. That banner's interesting though - Red Diamond and a laurel (?) underneath...
Lots of vibrant plants, maybe on the southern edge? And I see an eagle (griffin, considering the other pic?) at the top too.
#proud2BAStarObsessedLoony
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
A useful explanation for how RNG works
How to turn off the sustainability features (screen dimming, fps cap) on PC#7
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tsaescishoeshiner
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✭✭The fences in the Hammerfell-looking dungeon appear to be a new Redguard structural asset from what I can tell:
In case anyone wants to wildly speculate about upcoming zones lol.
PC-NA
in-game: @tsaescishoeshiner#8
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LunaFlora
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✭✭✭✭tsaescishoeshiner wrote: »
The fences in the Hammerfell-looking dungeon appear to be a new Redguard structural asset from what I can tell:
In case anyone wants to wildly speculate about upcoming zones lol.
it's not new as it's in Abah's Landing, Hew's Bane.
a dlc from nearly 10 years ago.
miaow! i'm Luna ( she/her ).
🌸*throws cherry blossom on you*🌸
"Eagles advance, traveler! And may the Green watch and keep you."
🦬🦌🐰
PlayStation and PC EU.
LunaLolaBlossom on psn.
LunaFloraBlossom on pc.#9
2
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DenverRalphy
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✭✭I've been hoping for a really really really (and I do mean really) long time for a continuation of the TG/Hews Bane storyline.
If that were to happen I'd be so overjoyed that.. hmmm, probably best not said on a public forum.
Edited by DenverRalphy on January 8, 2025 3:40AM
#10
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Anigma11
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I think the Imperial-themed dungeon will be set in the Gold Coast, involving the Dark Brotherhood, while the Redguard-themed dungeon will be set in Hew's Bane and involve the Thieves Guild. They said they'd be revisiting older content, so I really hope this is the case.
#11
3
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BoloBoffin
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Hey, an email went out a few minutes ago about this and the time was listed as 1 PM EDT. I came here to make sure y'all knew about that and to use EST since that is what we are in right now - but it turns out the time was technically accurate. 1 PM EDT is 2 PM EST, the time of the feed. I suppose not much will be off since people might show up an hour early if they go off the email. They wouldn't have missed the show.
Anyway, that's what I had to say.
Been there, got the Molag Bal polymorph.
#12
1
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ZOS_Kevin
Community Manager
BoloBoffin wrote: »
Hey, an email went out a few minutes ago about this and the time was listed as 1 PM EDT. I came here to make sure y'all knew about that and to use EST since that is what we are in right now - but it turns out the time was technically accurate. 1 PM EDT is 2 PM EST, the time of the feed. I suppose not much will be off since people might show up an hour early if they go off the email. They wouldn't have missed the show.
Anyway, that's what I had to say.
There was an error in that communication. It should have read "2PM EST". We have informed the team related to that communication and working on making that process more clear to avoid timing errors in the future. Thanks for flagging this.
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
#13
Staff Post
2
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LonePirate
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✭✭✭Seems to be some optimism that there will be two dungeons announced in this stream. I'm not convinced of that as I think it is quite possible there is only one.
#14
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Avran_Sylt
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✭Anigma11 wrote: »
I think the Imperial-themed dungeon will be set in the Gold Coast, involving the Dark Brotherhood, while the Redguard-themed dungeon will be set in Hew's Bane and involve the Thieves Guild. They said they'd be revisiting older content, so I really hope this is the case.
Here’s hoping they merge the Dark Brotherhood and Thieves Guild DLC’s into the base game, and start adding quests related to them across the zones as they start revisiting them.
#15
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Whizzinglane
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Exciting! Looking foward to it!
#16
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XSTRONG
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Are the livestream gonna be on youtube also?
#17
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virtus753
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✭✭✭✭@ZOS_Kevin I see that the announcement says "drops" will be enabled, but I can't seem to find whether they're the typical Ouroboros crates or if there will be a unique item for this stream. At this point I figure if it were unique it would have been shown, but just checking. Sorry if I missed something. Thanks!
#18
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majulook
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✭Hmm. Hope its good news
Si vis pacem, para bellum
#19
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Ingenon
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✭2:03 PM EST stream started
2:12 PM Brian Wheeler talking about Cyrodiil, new campaign named Vengeance, goal is to get as many players into Cyrodiil as possible, every class gets 3 sets of class skills to pick from, everyone in that class like Templar has the same skills to pick from and put on their skill bar, skills are highly customized, just testing this for 1 week, tentative end of March, your gear is what ZOS gives you, no mundus
2:24 PM Update 45 Base Game Features. Converting Disguises to Collectables. Improving Base Mount Speed, Improvements to Green Champion Stars (QOL), Tamriel Map Improvements (Tamriel map will not show all wayshrines, just one per zone, selecting a zone will show all wayshrines in zone that you have discovered), Visual Improvements to Starter Zones, Add-on flow management for console add-ons. Will only be available on the latest generation consoles.
2:33 PM Mike Finnigan talking about new houses and new dungeons. New Skingrad house named Castle Skingrad. New house Shattered Mirror Isle located in Fargrave. Next, Mike Finnigan talking about two new "stand alone" 4 person dungeons, not tied to any chapter. Exiled Redoubt dungeon in West Weald. second dungeon in Hew's Bane. New dungeons can be tried in PTS starting next Monday.
3:10 EST stream endsEdited by Ingenon on January 9, 2025 8:10PM
#20
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SilverBride
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✭✭✭✭✭Ingenon wrote: »
Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
PCNA
#21
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Soarora
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✭✭✭✭SilverBride wrote: »
Ingenon wrote: »
Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
Players without any increase to mount speed will go faster, people who already have all their training done won’t see a major difference. Its because new players with untrained mounts are incredibly slow to the point its probably faster to run.
PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
- CP 2000+
- Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
- Trials: 9/12 HMs - 3/8 Tris
- Dungeons: 30/30 HMs - 24/24 Tris
- All Veterans completed!
#22
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SilverBride
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✭✭✭✭✭Soarora wrote: »
SilverBride wrote: »
Ingenon wrote: »
Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
Players without any increase to mount speed will go faster, people who already have all their training done won’t see a major difference. Its because new players with untrained mounts are incredibly slow to the point its probably faster to run.
All of my characters have maxed their mount training. I really don't want to go any faster than I already do, or I may have to stop using my mounts.
PCNA
#23
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Soarora
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✭✭✭✭SilverBride wrote: »
Soarora wrote: »
SilverBride wrote: »
Ingenon wrote: »
Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
Players without any increase to mount speed will go faster, people who already have all their training done won’t see a major difference. Its because new players with untrained mounts are incredibly slow to the point its probably faster to run.
All of my characters have maxed their mount training. I really don't want to go any faster than I already do, or I may have to stop using my mounts.
You’ll be fine. Gina said people with maxxed speed will only feel a slight, if any increase.
PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
- CP 2000+
- Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
- Trials: 9/12 HMs - 3/8 Tris
- Dungeons: 30/30 HMs - 24/24 Tris
- All Veterans completed!
#24
3
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Chufu
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✭✭Definitely some nice improvements, looks great!
P.S.: For 2026 can we have Orc companions?
- @OrcTalk on Twitter
- ESO-Skillfactory.com[EN/DE/FR] Skillplanner/Skillplaner/Planificateur de compétences
#25
2
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SilverBride
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✭✭✭✭✭Soarora wrote: »
SilverBride wrote: »
Soarora wrote: »
SilverBride wrote: »
Ingenon wrote: »
Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
Players without any increase to mount speed will go faster, people who already have all their training done won’t see a major difference. Its because new players with untrained mounts are incredibly slow to the point its probably faster to run.
All of my characters have maxed their mount training. I really don't want to go any faster than I already do, or I may have to stop using my mounts.
You’ll be fine. Gina said people with maxxed speed will only feel a slight, if any increase.
That is great news. Thanks for clarifying!
PCNA
#26
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Fischblut
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✭✭I am very dissatisfied with recent changes (update 44?) to legs movements of mounts
I no longer enjoy riding them - with slow legs movement it feels like my mount is running through jelly. It is especially horrible on tall characters and tall polymorphs - it's like permanent slow-motion
And I don't feel the difference in speed when activating sprint. It would be great if fast leg movement for mounts was introduced again!As for the mounted speed itself, I still hope that the difference will be somewhat noticeable - maybe it would return a bit of joy to riding. I also hope that the speed increase won't remove some of animations of slow walk and slow run.
Major Gallop was nerfed from +40% speed to +30% bonus long time ago. At least it can be fixed with +10% bonus speed from green CP tree. But even like this, I still miss old version of Cyrodiil's Ward set, when it added +15% mount speed bonus. My computer didn't render objects fast enough to catch up, but the high mounted speed was awesome anyway
The speed increase can be an option, so people could choose how fast they want to ride.
"Comments in this thread should contain natch potes memes and hype."
Please, add ability to use all new idle animations on every mount!
Please, fix the bugged lights! They ruin visuals of environment and mounts.
#27
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RomanRex
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✭I feel like the speeds aren’t fast enough.
I would like to see mounts faster at all levels, especially those that are currently maxed.
Edited by RomanRex on January 12, 2025 6:57PM
#28
1
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